260px-Human_Playable.jpgDescription: The human race stans as a monument to tenacity in the face of adversity. The most notable heroes of the human race are pinnacles of heroism, bravery, and strength. No matter the path they chose to follow, these beacons of heroism act as protectors, role models, and inspirations for their people.

Appearance: Humans come from many backgrounds and show great physical variety among all the races. Humans’ skin ranges from dark to light and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Men often grow short beards and women commonly wear their hair long. Humans average six feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.
02human-large.jpgThe physique of humans is more muscular and sturdy than of elves, but much more slender than that of dwarves. The color and hue of human skin is varied, ranging from a fair pink, to tanned, to a very dark brown. Hair becomes gray or white with sickness or age. Human eyes have been known to glow like those of the naturally magical elves if he or she is wielding powerful magic.

Faith: Humans follow the Holy Light. Their faith galvanises them and gives them purpose and focus. Cathedrals and churches adorn their cities, and their priests preside over followers, heal the wounded, soothe the weary, and crusade against what they consider evil.

Names: Human parents grant a child its given name at birth, while its family name has a long history and usually speaks something of its bearer’s ancestry. Some humans change their family names to emphasize their own accomplishments.

  • Male Names: Merander, Gyram, Darrick, Hebry.
  • Female Names: Lilla, Merian, Richelle, Ammi.
  • Family Names: Renn, Townguard, Silversmith, Runetouch

Racial Traits

+2 to One Ability Score: Humans are quick to master specialised tasks.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Diplomacy: Humans gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Every Man for Himself: Humans gain a +2 racial bonus on saving throws against fear and despair effects.
Human Spirit: Once per day, after a natural roll of 1 on a d20 roll, humans may reroll and use the second result.
Skilled: Humans gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.
Sword and Mace Specialisation: Humans are proficient with Longswords and Heavy Maces.
Languages: Humans begin play speaking Common. Furthermore, humans with high Intelligence scores can learn any unrestricted languages they want.
Favoured Classes: Alchemist, Barbarian, Bard, Cavalier, Cleric, Fighter, Monk, Paladin, Ranger, Rogue, Summoner, Wizard.


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