Worgen

400px-Glowei_Worgen_Greymane.jpgDescription: The origins of the worgen date back to ancient times, when a renegade band of night elf druids sought to master the form of the wolf, using an artifact called the Scythe of Elune. The scythe was meant to restrain their rage when transformed, but instead they lost all control and became ravening worgen. Thousands of years later, they overran the kingdom of Gilneas, infecting its citizens and turning them into worgen as well. Only with the aid of the night elves where they able to finally overcome the curse and begin to regain their humanity.

Appearance: Although the worgen of Gilneas are capable of suppressing their bestial nature and appear as they did when they were human, this is no longer their natural form. For the most part worgen resemble a cross between a human and a dire wolf. Despite their hunched posture worgen are significantly taller than they were as humans, in most cases standing roughly a foot higher. Both male and female worgen are is covered in thick, coarse, fur which ranges from black to tawny-brown to grayish-white. In place of hands worgen have powerful claws, which although large, still allow for dexterous manipulation of objects.

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Faith: Gilneans typically revere the Holy Light, much as they did before their dark curse took ahold. However, there were some among Gilnaes’s agrarian folk that practiced a form of low-level druidism. With the worgen curse proving to amplifying their powers, and their new close ties to the night elves, many of these “harvest-witches” have been inducted into the Cenarion Circle to be trained proper.

Names: Most worgen retain the names they had when they were human, although some choose to take on new names to reflect their besial nature.

  • Male Names: Oliver, Marcus, Johnathan, Henry, Tobias.
  • Female Names: Loren, Fiona, Myriam, Sophia, Gwen.
  • Family Names: Topper, Harris, Moore, Blake, Hanniston.

Racial Traits

+2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma: Worgen are mighty, but their bestial natures detracts from their reasoning and their social interaction.
Medium: Worgen are Medium creatures and have no bonuses or penalties due to their size.
Fast Speed: Worgens have a base speed of 40 feet.
Aberration: Worgen unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. Worgen take a -4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +4 dodge bonus to AC against animals. Animals’ starting attitude toward members of this race is one step worse than normal.
Curse of Arugal (Su): Worgen have the ability to suppress their animalistic visage and assume their human appearance. Worgen gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action, and any acts of aggression will immediately end the effects of the ability. This trait otherwise functions as alter self, save that the worgen does not adjust its ability scores.
Claws: Worgen receive two claw attacks. These are primary natural attacks that deal 1d4 damage.
Darkvision: Worgen can see in the dark up to 60 feet.
Stalker: Perception and Stealth are always class skills for Worgen. If they choose a class that has either of these skills as class skills, they gain a +2 racial bonus on those skills instead.
Languages: Worgen begin play speaking Common. Furthermore, worgen with high Intelligence scores can learn Darnassian, Dwarven, and Gnomish.
Favoured Classes: Alchemist, Barbarian, Bard, Cleric, Druid, Fighter, Ranger, Rogue, Summoner, Wizard.

Worgen

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